The Swordmaster in 3ds Max and ZBrush

Follow in an experienced character artist’s footsteps to create a breathtaking low poly game character fit for any portfolio.

3D Masterclass: The Swordmaster in 3ds Max and ZBrush offers a truly comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing and rendering a low poly game character. Each chapter is broken down into bite-sized steps that leave no setting or process unexplained, allowing aspiring modelers to learn at their own pace and develop a solid understanding of the character creation process. The professional workflow detailed in this book is typical of the games design industry and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden’s experience in this field.

Get it here: http://shop.3dtotal.com/books/3dtotalpublishing/3dmasterclass-swordmaster-3dsmax-zbrush.html

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Gavin Goulden
After attending the Center for Arts and Technology, Gavin Goulden moved west to begin his career in the video games industry. Gavin began his career as a generalist for Magellan Interactive, then moved on to Piranha Games to work on multiple first-person titles. After years of working with Piranha, Gavin decide to take the leap and become a full-time freelance artist. It was during this time that he was able to dabble in multiple styles and genres, contributing to titles such as: Dragon Age, FEAR 2, Rock Band 2, Damnation, Fallen Empire: Legions (now Legions: Overdrive), and many other unannounced projects. Feeling the need to be part of a team again, Gavin joined Blue Castle Games/Capcom Vancouver as a character artist on the titles The Bigs 2 and Dead Rising 2. After completing work with Capcom, Gavin moved on to Irrational Games in Boston, Massachusetts where he is currently a character artist on the upcoming title Bioshock Infinite.

www.gavimage.com

-Jordi R. Cardona-


© by Jordi R. Cardona. Link to this post without copying the text.

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