Syntensity develops Intensity Engine, a 3D engine for virtual worlds and 3D games of high quality. It is available for Linux, Mac and Windows.
They're in open beta, and are also looking for C++ coders and people that may help them with business development.
Their page explains:
It is written mostly in C++, with Python for high-level code and JavaScript for game logic. It is cross-platform: Windows and Linux are supported for both client and server (OS X support should arrive as soon as we find a maintainer).
The license is GNU Affero GPL 3.0 (AGPL). They say that they "do not consider your games/activities/content to be 'derivative works' of the engine", so you can license your virtual game or 3D game as you wish.
The engine accepts models in OBJ file format.
http://www.intensityengine.com/
© by Jordi R. Cardona. Link to this post without copying the text.
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2 comments
I'm interested to see how these standalone engines do over time, seeing the trend towards plugins and native browser implementations coming up..
I think they will try to give more stability and graphical quality.
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