A Book For Learning X3D

I talked about what were X3D and VRML, and referenced Web3d.org as a good source to learn X3D. But anyway, it may be difficult to learn from the technical papers that are there. To learn quicker and easier, a book would be a good tool.

Even though X3D is quite young, we can find a good book that was written by two of the most skilled figures of Web3d. They are Don Brutzman and Leonard Daly.
They wrote together this book: X3D: Extensible 3D Graphics for Web Authors.

The book covers most of the different nodes (parts of the 3d scene) that X3D has, and explains in plain language many concepts. It s thought for those who are just computer users, from the novice to the expert.

It has illustrations of all the concepts explained. It covers from the static geometry that doesn't move to how to make animations, scripts, lights, textures, colors...

Although many of what's needed to learn X3D is in the web for free, this is a good purchase. If you are searching for a book to read comfortably and start doing worlds, or as a reference, that helps you to start right now, this is your book.

It is available in some local libraries, and also in Amazon. You can see its details here:

X3D: Extensible 3D Graphics for Web Authors


Recommendations
After 70-528, a number of professionals who already have 650-393 to their credit, move on to PMI-001. Those who have not done 70-284 yet, still have to clear 640-801 before any other exam.

-Jordi R. Cardona-


© by Jordi R. Cardona. Link to this post without copying the text.

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