The poll "What is more important in a 3D world?" has ended days ago, and the results were:
Ambient Sound: 0%
Good Graphics: 40%
Good Interactivity: 40%
Warm Feeling: 20%
In these results we can see that the graphics are valued in the same amount as interactivity when a person must choose between them. Indeed, I think that graphics are important but the user must have something to do inside our worlds, so he/she doesn't get bored.
The warm feeling was also voted, and I agree, as I think that the user must feel comfortable and safe inside a virtual world. Many people go to virtual worlds when they have ended their work hours and want to relax. Also, something that I have sensed many times is that the ambient of multiuser virtual worlds influences the conversations, that often become hostile in cold and ugly environments. In contrast, in warm and beautiful environments, conversations become more friendly.
The ambient sound is not taken in so much consideration, and I think it's an error. Sound makes a great sense of immersion. Just try to watch a film without sound. A virtual world doesn't need a lot of sounds. With just one or two looping ambient sounds like water, wind or birds, you can really increase the feeling of immersion.
What do you think about all this? Feel free to comment your thoughts in the comments.
...And also vote in the new poll (there on the right sidebar, under the Store):
"Which of these do you find more interesting as a virtual worlds visitor?"
Post Results: "What is more important in a 3D world?"
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Contest: Art Space. Architecture And Landscape
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This was announced in some 3D software sites last day:
http://events.cgsociety.org/NVArt/02/
It is the Art Space contest, Architecture and Landscape. The works can be submitted between prior to March 10th 2008.
It consist in uploading an image of a combination of architecture and landscape of great beauty.
The images must be 2560 x 1600 JPEG images – at least 90% JPEG quality. They can be done with any software you like.
The first prize are two NVIDIA Quadro FX 5600 cards and 1 week ‘all inclusive' holiday valued at $10,000 (USD).
Massive VRML Chat Meeting Today
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Today Friday 15th at 8:40 pm (CET - Central European Time = UTC+1hour), will be a meeting of worldbuilders and enthusiasts of VRML chats in 3D.
If you reside outside Europe, it may be good for you to look at this website and check the hour difference:
This is the forum where it was presented:
Registration requires approval from administrator, so it's late to enter the competition. Anyway, I think that if you have some world done in the Blaxxun Outers, you can just open it, and people will come.
Here you are some of the examples of worlds that you can see there:
This is a world by Erny, one of the best worldbuilders out there. And these are screenshots of the works of Lobotomy, another great VRML worldbuilder:
I'll try to announce these kind of things sooner in the future. It was posted yesterday to comp.lang.vrml. But the meeting was spontaneous. Maybe we could talk tonight to make it more regular or organize ourselves to propagate the news sooner.
Remember, and don't miss it:
Video Of The X3DV Module Suite
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In case that you didn't read the post about the X3DV Module Suite, here's the video I have published about it
You can also go to YouTube and join my channel. There, you can see other 3d videos and inspiring videos that are already in Hiperia3D News. As you know, some of them can also be seen from here, if you look to the sidebar.
X3DV Module Suite
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The X3DV Module Suite is a free set of modules to code in X3D, the open standard for interactive and immersive 3D on Internet. With it, you can create virtual worlds in 3D, using the great edition features of Netbeans.
Two modules are available now: language and files support for X3DV, and a palette of code for x3dv. Continue reading to see what they are.
Netbeans is one of the main free Java editors in the market. In fact, it can be used to program in many computer languages.
I have already explained what X3D is briefly, in a previous post.
While I was working in my projects, I thought that it would be good to be able to deal with X3D files from inside Netbeans, so I don't need any other program opened for that.
It may also be great that all people writing X3D worlds would be able to take advantage of the many features for editing that Netbeans has and other editors lack.
The Netbeans X3DV Module Suite is for editing X3D inside Netbeans, in classic VRML encoding (with .x3dv extension). The classic VRML encoding is very easy to read, I think that easier than the XML way to describe X3D files, and that's the reason for many people to choose it.
Not all the module features are implemented yet. In the future I plan to add many code templates and more code snippets, and also a syntax checker and maybe toolbars, etc.
But just now you have these:
- You can create new X3DV files inside Netbeans.
- Brackets and quotes completion.
- Icons for X3DV files.
- Syntax coloring that makes editing easier.
- A practical palette of x3dv code that will make you build worlds faster.
- A button to show the palette.
First Module: X3DV Encoding
You can create new X3DV files:
It is ready to make your custom code templates:
In the code editor, you can see the X3D icon in x3dv files, and how syntax coloring is applied. As you see, the header has special colors so you can quickly recognize x3d files. Words like PROTO, ROUTE, TO, etc. are in red to easy locating them. Nodes are in blue and fields in green.
As you write, in Netbeans, words are colored. So if you make a spelling mistake, you will know instantly because the node or field is not colored. Comments are in light grey, and the rest in black.
Here's one example more. As you see, DEF and USE words have a different and bright color because when one codes in X3D needs to find these very often, and this allows you to make it quickly.
Here's how are colored inputs and outputs in Script nodes. As you see, types have a bold black color, it helps to see if you typed them well. I used blue for inputs, red for outputs, and green for inputOutput. The reason is psychological, it allows to distinguish them easily. It's easy to think in this like it was a kitchen, the input enters cold (blue) and exits hot (red), being green something neuter that can be used for both.
The initializeOnly fields are in black, as they are just fields that are used later, and don't take a direct play in the output.
Here you can see how strings are colored:
And routes can be easily read because both ROUTE and TO are highlighted in red:
Second Module: X3DV Palette
The X3DV Palette can help you to write code faster. It places a new palette on the right, similar to the Palette that Netbeans has, and when you press one of the icons, a piece of code is copied to the clipboard.
Then, you can paste it everywhere you like. This was done this way because you may want to paste it several times. To copy another code piece, just click another button.
It is based on the practical x3d worldbuilding, so you will find the most used text, without having to remove useless fields. It saves you from typing the same things over and over.
You know which button you have pressed because the icon shows a spark when you click it.
The X3DV Palette has not only code snippets of X3D nodes, it also has a material palette, to create good material, shine, and color properties for objects quickly.
You can minimize the X3DV Palette to the right. To show it, just click its icon again.
For quickly opening the palette you have an icon for your toolbar and also a menu option in the Windows menu, both with the same icon.
Keep informed, and install what you want
You can install all the modules, or just those that you like, as they are independent.
More features will be added to these modules, and more modules will be added. If you like these software, I suggest you to subscribe to keep informed about this.
Watch the video
Download
You can download it here: